home *** CD-ROM | disk | FTP | other *** search
- <?xml version="1.0"?>
- <!-- deleted comment here -->
- <base>
- <CursorShapes>
- <item>
- <Mode>unknown</Mode>
- <Texture>unknown</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--unknown-->
- </item>
- <item>
- <Mode>move</Mode>
- <Texture>move</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--move at point-->
- </item>
- <item>
- <Mode>move to grid</Mode>
- <Texture>move2grid</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--move to grid at point-->
- </item>
- <item>
- <Mode>attack</Mode>
- <Texture>attack</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--attack-->
- </item>
- <item>
- <Mode>swarm</Mode>
- <Texture>swarm</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--swarm-->
- </item>
- <item>
- <Mode>board</Mode>
- <Texture>board</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--board building / entrenchment / transport-->
- </item>
- <item>
- <Mode>leave</Mode>
- <Texture>leave</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--leave building / transport-->
- </item>
- <item>
- <Mode>rotate</Mode>
- <Texture>rotate</Texture>
- <HotSpot x="16" y="16"/>
- <Size x="32" y="32"/>
- <!--rotate to-->
- </item>
- <item>
- <Mode>guard</Mode>
- <Texture>attack</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--guard-->
- </item>
- <item>
- <Mode>ranging</Mode>
- <Texture>ranging</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--ranging area-->
- </item>
- <item>
- <Mode>suppress</Mode>
- <Texture>supress</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--suppressing fire-->
- </item>
- <item>
- <Mode>follow</Mode>
- <Texture>follow</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--follow by the target-->
- </item>
- <item>
- <Mode>entrench self</Mode>
- <Texture>entrench_self</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--entrench self (for technics)-->
- </item>
- <item>
- <Mode>hook artillery</Mode>
- <Texture>hook_artillery</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--hook artillery for towing-->
- </item>
- <item>
- <Mode>deploy artillery</Mode>
- <Texture>deploy_artillery</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--deploy artillery after towing-->
- </item>
- <item>
- <Mode>place ap mines</Mode>
- <Texture>set_mines</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--place anti-personnel mines-->
- </item>
- <item>
- <Mode>place at mines</Mode>
- <Texture>set_mines</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--place anti-tank mines-->
- </item>
- <item>
- <Mode>remove mines</Mode>
- <Texture>clear_mines</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--remove mines-->
- </item>
- <item>
- <Mode>build fence</Mode>
- <Texture>build_wire_fence</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--build anti-personnel wire fence-->
- </item>
- <item>
- <Mode>build antitank</Mode>
- <Texture>build_antitank</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--build anti-tank defence-->
- </item>
- <item>
- <Mode>build entrenchment</Mode>
- <Texture>build_entrenchment</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--build personnel entrenchment-->
- </item>
- <item>
- <Mode>build bridge</Mode>
- <Texture>build_bridge</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--build engineering bridge-->
- </item>
- <item>
- <Mode>repair object</Mode>
- <Texture>repair</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--repair non-unit object-->
- </item>
- <item>
- <Mode>repair</Mode>
- <Texture>repair</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--set engineers to repair mode-->
- </item>
- <item>
- <Mode>resupply</Mode>
- <Texture>resupply</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--set cargo to resupply mode-->
- </item>
- <item>
- <Mode>humans resupply</Mode>
- <Texture>human_resupply</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--set cargo to humans resupply mode-->
- </item>
- <item>
- <Mode>fill ru</Mode>
- <Texture>fill_ru</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--forced fill of the RU units for supply trucks-->
- </item>
- <item>
- <Mode>call bombers</Mode>
- <Texture>aviation</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--call bombers to bomb area-->
- </item>
- <item>
- <Mode>call fighters</Mode>
- <Texture>aviation</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--call fighters to defend the area-->
- </item>
- <item>
- <Mode>call scout</Mode>
- <Texture>aviation</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--call scout plane to scout the area-->
- </item>
- <item>
- <Mode>call paradropers</Mode>
- <Texture>aviation</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--call paradropers-->
- </item>
- <item>
- <Mode>call gunplane</Mode>
- <Texture>aviation</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--call gunplanes to hunt in the area-->
- </item>
- <item>
- <Mode>use spyglasses</Mode>
- <Texture>use_spyglasses</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--use spyglasses by officer-->
- </item>
- <item>
- <Mode>place marker</Mode>
- <Texture>place_marker</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--place marker on minimap-->
- </item>
- <item>
- <Mode>cancel</Mode>
- <Texture>cancel</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--cancel-->
- </item>
- <item>
- <Mode>select friend</Mode>
- <Texture>select_friend</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--select friendly object-->
- </item>
- <item>
- <Mode>select neutral</Mode>
- <Texture>select_neutral</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--select neutral object-->
- </item>
- <item>
- <Mode>select foe</Mode>
- <Texture>select_enemy</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--select foe object-->
- </item>
- <item>
- <Mode>do selfaction</Mode>
- <Texture>self_actions</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--do self-action (specific for each object in the selection)-->
- </item>
- <item>
- <Mode>hourglass</Mode>
- <Texture>hourglass</Texture>
- <HotSpot x="0" y="0"/>
- <Size x="32" y="32"/>
- <!--waiting for something-->
- </item>
- </CursorShapes>
- </base>
-