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Extensible Markup Language  |  2003-01-16  |  6.8 KB  |  287 lines

  1. <?xml version="1.0"?>
  2. <!-- deleted comment here -->
  3. <base>
  4.     <CursorShapes>
  5.         <item>
  6.             <Mode>unknown</Mode>
  7.             <Texture>unknown</Texture>
  8.             <HotSpot x="0" y="0"/>
  9.             <Size x="32" y="32"/>
  10.             <!--unknown-->
  11.         </item>
  12.         <item>
  13.             <Mode>move</Mode>
  14.             <Texture>move</Texture>
  15.             <HotSpot x="0" y="0"/>
  16.             <Size x="32" y="32"/>
  17.             <!--move at point-->
  18.         </item>
  19.         <item>
  20.             <Mode>move to grid</Mode>
  21.             <Texture>move2grid</Texture>
  22.             <HotSpot x="0" y="0"/>
  23.             <Size x="32" y="32"/>
  24.             <!--move to grid at point-->
  25.         </item>
  26.         <item>
  27.             <Mode>attack</Mode>
  28.             <Texture>attack</Texture>
  29.             <HotSpot x="0" y="0"/>
  30.             <Size x="32" y="32"/>
  31.             <!--attack-->
  32.         </item>
  33.         <item>
  34.             <Mode>swarm</Mode>
  35.             <Texture>swarm</Texture>
  36.             <HotSpot x="0" y="0"/>
  37.             <Size x="32" y="32"/>
  38.             <!--swarm-->
  39.         </item>
  40.         <item>
  41.             <Mode>board</Mode>
  42.             <Texture>board</Texture>
  43.             <HotSpot x="0" y="0"/>
  44.             <Size x="32" y="32"/>
  45.             <!--board building / entrenchment / transport-->
  46.         </item>
  47.         <item>
  48.             <Mode>leave</Mode>
  49.             <Texture>leave</Texture>
  50.             <HotSpot x="0" y="0"/>
  51.             <Size x="32" y="32"/>
  52.             <!--leave building / transport-->
  53.         </item>
  54.         <item>
  55.             <Mode>rotate</Mode>
  56.             <Texture>rotate</Texture>
  57.             <HotSpot x="16" y="16"/>
  58.             <Size x="32" y="32"/>
  59.             <!--rotate to-->
  60.         </item>
  61.         <item>
  62.             <Mode>guard</Mode>
  63.             <Texture>attack</Texture>
  64.             <HotSpot x="0" y="0"/>
  65.             <Size x="32" y="32"/>
  66.             <!--guard-->
  67.         </item>
  68.         <item>
  69.             <Mode>ranging</Mode>
  70.             <Texture>ranging</Texture>
  71.             <HotSpot x="0" y="0"/>
  72.             <Size x="32" y="32"/>
  73.             <!--ranging area-->
  74.         </item>
  75.         <item>
  76.             <Mode>suppress</Mode>
  77.             <Texture>supress</Texture>
  78.             <HotSpot x="0" y="0"/>
  79.             <Size x="32" y="32"/>
  80.             <!--suppressing fire-->
  81.         </item>
  82.         <item>
  83.             <Mode>follow</Mode>
  84.             <Texture>follow</Texture>
  85.             <HotSpot x="0" y="0"/>
  86.             <Size x="32" y="32"/>
  87.             <!--follow by the target-->
  88.         </item>
  89.         <item>
  90.             <Mode>entrench self</Mode>
  91.             <Texture>entrench_self</Texture>
  92.             <HotSpot x="0" y="0"/>
  93.             <Size x="32" y="32"/>
  94.             <!--entrench self (for technics)-->
  95.         </item>
  96.         <item>
  97.             <Mode>hook artillery</Mode>
  98.             <Texture>hook_artillery</Texture>
  99.             <HotSpot x="0" y="0"/>
  100.             <Size x="32" y="32"/>
  101.             <!--hook artillery for towing-->
  102.         </item>
  103.         <item>
  104.             <Mode>deploy artillery</Mode>
  105.             <Texture>deploy_artillery</Texture>
  106.             <HotSpot x="0" y="0"/>
  107.             <Size x="32" y="32"/>
  108.             <!--deploy artillery after towing-->
  109.         </item>
  110.         <item>
  111.             <Mode>place ap mines</Mode>
  112.             <Texture>set_mines</Texture>
  113.             <HotSpot x="0" y="0"/>
  114.             <Size x="32" y="32"/>
  115.             <!--place anti-personnel mines-->
  116.         </item>
  117.         <item>
  118.             <Mode>place at mines</Mode>
  119.             <Texture>set_mines</Texture>
  120.             <HotSpot x="0" y="0"/>
  121.             <Size x="32" y="32"/>
  122.             <!--place anti-tank mines-->
  123.         </item>
  124.         <item>
  125.             <Mode>remove mines</Mode>
  126.             <Texture>clear_mines</Texture>
  127.             <HotSpot x="0" y="0"/>
  128.             <Size x="32" y="32"/>
  129.             <!--remove mines-->
  130.         </item>
  131.         <item>
  132.             <Mode>build fence</Mode>
  133.             <Texture>build_wire_fence</Texture>
  134.             <HotSpot x="0" y="0"/>
  135.             <Size x="32" y="32"/>
  136.             <!--build anti-personnel wire fence-->
  137.         </item>
  138.         <item>
  139.             <Mode>build antitank</Mode>
  140.             <Texture>build_antitank</Texture>
  141.             <HotSpot x="0" y="0"/>
  142.             <Size x="32" y="32"/>
  143.             <!--build anti-tank defence-->
  144.         </item>
  145.         <item>
  146.             <Mode>build entrenchment</Mode>
  147.             <Texture>build_entrenchment</Texture>
  148.             <HotSpot x="0" y="0"/>
  149.             <Size x="32" y="32"/>
  150.             <!--build personnel entrenchment-->
  151.         </item>
  152.         <item>
  153.             <Mode>build bridge</Mode>
  154.             <Texture>build_bridge</Texture>
  155.             <HotSpot x="0" y="0"/>
  156.             <Size x="32" y="32"/>
  157.             <!--build engineering bridge-->
  158.         </item>
  159.         <item>
  160.             <Mode>repair object</Mode>
  161.             <Texture>repair</Texture>
  162.             <HotSpot x="0" y="0"/>
  163.             <Size x="32" y="32"/>
  164.             <!--repair non-unit object-->
  165.         </item>
  166.         <item>
  167.             <Mode>repair</Mode>
  168.             <Texture>repair</Texture>
  169.             <HotSpot x="0" y="0"/>
  170.             <Size x="32" y="32"/>
  171.             <!--set engineers to repair mode-->
  172.         </item>
  173.         <item>
  174.             <Mode>resupply</Mode>
  175.             <Texture>resupply</Texture>
  176.             <HotSpot x="0" y="0"/>
  177.             <Size x="32" y="32"/>
  178.             <!--set cargo to resupply mode-->
  179.         </item>
  180.         <item>
  181.             <Mode>humans resupply</Mode>
  182.             <Texture>human_resupply</Texture>
  183.             <HotSpot x="0" y="0"/>
  184.             <Size x="32" y="32"/>
  185.             <!--set cargo to humans resupply mode-->
  186.         </item>
  187.         <item>
  188.             <Mode>fill ru</Mode>
  189.             <Texture>fill_ru</Texture>
  190.             <HotSpot x="0" y="0"/>
  191.             <Size x="32" y="32"/>
  192.             <!--forced fill of the RU units for supply trucks-->
  193.         </item>
  194.         <item>
  195.             <Mode>call bombers</Mode>
  196.             <Texture>aviation</Texture>
  197.             <HotSpot x="0" y="0"/>
  198.             <Size x="32" y="32"/>
  199.             <!--call bombers to bomb area-->
  200.         </item>
  201.         <item>
  202.             <Mode>call fighters</Mode>
  203.             <Texture>aviation</Texture>
  204.             <HotSpot x="0" y="0"/>
  205.             <Size x="32" y="32"/>
  206.             <!--call fighters to defend the area-->
  207.         </item>
  208.         <item>
  209.             <Mode>call scout</Mode>
  210.             <Texture>aviation</Texture>
  211.             <HotSpot x="0" y="0"/>
  212.             <Size x="32" y="32"/>
  213.             <!--call scout plane to scout the area-->
  214.         </item>
  215.         <item>
  216.             <Mode>call paradropers</Mode>
  217.             <Texture>aviation</Texture>
  218.             <HotSpot x="0" y="0"/>
  219.             <Size x="32" y="32"/>
  220.             <!--call paradropers-->
  221.         </item>
  222.         <item>
  223.             <Mode>call gunplane</Mode>
  224.             <Texture>aviation</Texture>
  225.             <HotSpot x="0" y="0"/>
  226.             <Size x="32" y="32"/>
  227.             <!--call gunplanes to hunt in the area-->
  228.         </item>
  229.         <item>
  230.             <Mode>use spyglasses</Mode>
  231.             <Texture>use_spyglasses</Texture>
  232.             <HotSpot x="0" y="0"/>
  233.             <Size x="32" y="32"/>
  234.             <!--use spyglasses by officer-->
  235.         </item>
  236.         <item>
  237.             <Mode>place marker</Mode>
  238.             <Texture>place_marker</Texture>
  239.             <HotSpot x="0" y="0"/>
  240.             <Size x="32" y="32"/>
  241.             <!--place marker on minimap-->
  242.         </item>
  243.         <item>
  244.             <Mode>cancel</Mode>
  245.             <Texture>cancel</Texture>
  246.             <HotSpot x="0" y="0"/>
  247.             <Size x="32" y="32"/>
  248.             <!--cancel-->
  249.         </item>
  250.         <item>
  251.             <Mode>select friend</Mode>
  252.             <Texture>select_friend</Texture>
  253.             <HotSpot x="0" y="0"/>
  254.             <Size x="32" y="32"/>
  255.             <!--select friendly object-->
  256.         </item>
  257.         <item>
  258.             <Mode>select neutral</Mode>
  259.             <Texture>select_neutral</Texture>
  260.             <HotSpot x="0" y="0"/>
  261.             <Size x="32" y="32"/>
  262.             <!--select neutral object-->
  263.         </item>
  264.         <item>
  265.             <Mode>select foe</Mode>
  266.             <Texture>select_enemy</Texture>
  267.             <HotSpot x="0" y="0"/>
  268.             <Size x="32" y="32"/>
  269.             <!--select foe object-->
  270.         </item>
  271.         <item>
  272.             <Mode>do selfaction</Mode>
  273.             <Texture>self_actions</Texture>
  274.             <HotSpot x="0" y="0"/>
  275.             <Size x="32" y="32"/>
  276.             <!--do self-action (specific for each object in the selection)-->
  277.         </item>
  278.         <item>
  279.             <Mode>hourglass</Mode>
  280.             <Texture>hourglass</Texture>
  281.             <HotSpot x="0" y="0"/>
  282.             <Size x="32" y="32"/>
  283.             <!--waiting for something-->
  284.         </item>
  285.     </CursorShapes>
  286. </base>
  287.